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Dev Log

A collection of 3 posts
So, I Decided to Make a Full-featured Game in SwiftUI
Dev Log Featured

So, I Decided to Make a Full-featured Game in SwiftUI

About a year ago, I started working on a new game called Lowlife in Unreal Engine 4.  A few months into the game, just as the core gameplay loop was coming together, Epic released a public preview of Unreal Engine 5. I decided since I still estimated a few months
May 14, 2022 — 5 min read
Using Core Data to Power KOZMONAUT
Dev Log

Using Core Data to Power KOZMONAUT

Whenever I begin a new project, I find ways to expand on what I've done in the past and use different frameworks I have little to no experience with. In phobium, the loot system, news system, bounty system, and daily/weekly Store and Level rotation is powered by a combination
Mar 1, 2020 — 4 min read
Working with Text in phobium
Dev Log

Working with Text in phobium

Over a year ago I wrote an article here on Medium [https://medium.com/@twomey/just-say-no-to-sklabelnode-f5b56dc95fbc] going into some of the initial challenges I had working with dynamic text in my first iOS game phobium. The game was essentially a native mobile version of my first game Raid Encounters that
Feb 18, 2020 — 1 min read
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