About
My name is Mike, I've been making games for web and mobile for a few years now.
Anytime I begin to make a new game, I do it with an objective of learning new languages and implementing features I don't think have been well represented in similar games.
As a solo developer, I've created most of the art, sound, and music for the titles as well using a variety of tools.
Lowlife (PC)
Unreal Engine 5
A third person 3D RPG where you play a Healer in a party of yourself and four AI-controlled NPCs that battles through dungeons with mobs and bosses.
Lowlife (iOS)
Swift, SwiftUI, CloudKit, GameKit, StoreKit2, and CoreData
An RPG Healing simulator created exclusively in SwiftUI. Â Emulates the MMO healing experience with just an interface.
https://playlowlife.com
https://apps.apple.com/us/app/lowlife/id1616987231
KOZMONAUT (iOS)
Swift, CoreData, CloudKit, GameKit, SceneKit, and SpriteKit
https://apps.apple.com/us/app/kozmonaut/id1489101856
https://kozmonaut.com
phobium (iOS)
Swift, GameKit, and SpriteKit
https://apps.apple.com/us/app/phobium-action-rpg/id1384165504
https://phobium.com
Raid Encounters (Web)
JavaScript and Phaser
https://gamejolt.com/games/raid-encounters/61079
https://raidencounters.itch.io/play
https://raidencounters.com
pizong (PC)
Visual Basic
http://pizong.sourceforge.net/index.html
(I don't think this works anymore, I made this in High School!)